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Renders

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Initiated and led global collaborations with Disney, bringing cinematic IP into real-time interactive experiences at scale.
Art-directed engineers and technical artists in the Snap Camera Kit division, developing AR systems using Snap’s real-time renderer and ray-traced reflections.
Using official ILM assets with Disney and Lucasfilm, I rebuilt production film assets for real-time deployment, achieving extreme optimization while maintaining near-film visual parity for hundreds of millions of viewers.

 

Presented at ACM SIGGRAPH 2023 

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With 20+ years of experience, I bring end-to-end production expertise across both VFX and real-time graphics for TV, commercials, games, and technology demos.

My experience includes look dev, hard-surface and character 3d modeling, texturing, UVs and UDIM layout, rigging, animation, baking, shading, lighting, rendering, physical simulations, compositing, color grading, camera tracking, motion capture, and fast, efficient production problem-solving, combined with strong storytelling skills, communication skills, and an engineering approach.

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AI and Robotics vision

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In robotics, visual appeal is not just a cosmetic layer, it directly shapes trust, usability, and emotional adoption. Creating aesthetically appealing robot presentations requires balancing function with human-centered design: avoiding the uncanny valley, understanding proportions that feel stable and friendly, and using principles such as the golden ratio and filming guidlines to create forms that feel intuitive.
 

Empathy-driven design is essential, not only in what robots do, but in how they look, move, and occupy space. The challenge is to create forms that communicate capability, safety, and personality in ways that resonate across ages, cultures, and everyday environments.

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Augmented vision

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Working at Snap and experiencing Spectacles development
I see augmented reality as a potentially unique UI layer for interacting with future robotics, enabling visual work plans, spatial guidance, and intuitive customization directly on the physical environment.

AR can make robotic interaction more specific and visual by overlaying instructions, task paths, and system feedback onto real-world space.

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AI Creation gallery

Commerce 

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Initiated and built interactive commerce campaigns for Apple and other major global brands

Working within Apple’s rigorous visual design standards, I translated their signature clean and flawless aesthetic into real-time mobile experiences.

 

Multiple worldwide projects.
including Apple Watch and AirPods campaigns  required extreme attention to  details while maintaining performance and accessibility for a massive global audience.

All commerce images are captured in real time

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real time - mobile

real time - mobile

real time - mobile

Other clients: Nike, Germin Pandora, Cartie, Swarovsky, audemars piguet , Coca-cola

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TV shows logo , opening, Tech demo's and more.

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Featured by Autodesk Media & Entertaiment 

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Look development - Vray

 Almog mizrahi portfolio 2026
Senior 3D Artist Visual Developer & Art Director 

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